Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Friday, May 12, 2017

Kickstarting The Undercover

Moderating a panel of 3rdSpace crowdfunding entrepreneurs.
About five years ago, I joined the 3rdSpace coworking community in University Heights. Around that time, we noticed that some of our fellow members were attempting and failing to raise funds for their Kickstarter projects. So, a couple of us started the monthly San Diego Kickstarter Meetup which spawned a weekly Inventors Club for entrepreneurs actively engaged in Kickstarter projects. At our peak, we had six simultaneous crowdfunding campaigns live on Kickstarter and Indiegogo.


The Undress – The Undercover

The most notable Kickstarter campaign, that taught our group some valuable lessons, was The Undress which is a dress that allows women to change clothes in public, without getting naked. They raised $615,663 in 2014 for their first campaign and then they came back the following year, with an even better version, and raised an additional $248,704.

As a guy, I felt like I was missing out. I wanted a men's version of The Undress – something better than wearing a towel around my waist. Lo and behold, the makers of The Undress launched a Kickstarter campaign, last fall, for The Undercover which is more than a glorified towel for men. The secret to their products is the pockets which allows the wearer to reach inside the garment so they're not scooping under the bottom of a traditional towel and inadvertently exposing themselves to the world. Also, both The Undress and The Undercover are both secured to the wearer so they won't fall off (a common problem that surfers know all too well). The added bonus of The Undercover is that it also doubles (triples?) as a backpack and shorts; and, in a pinch, women can use it to change clothes, too.

What gets me most excited about The Undercover is that mine arrived yesterday and it works exactly as expected. Only an entrepreneur can appreciate how much complex thought goes into producing such a simple product.

Here is The Undercover in action...


The Undercover from Joe Moreno on Vimeo.


Disclaimer: I paid full price for my two Undercovers and I was neither solicited for this post, nor received any compensation.

Thursday, February 11, 2016

How to Sell: Kickstarter Video Marketing 101

The key to selling is to point out the problem you're solving and then highlight the benefits before moving on to the features. Here's a perfect example in a two minute video.


Background 

For the past two years I've been co-coordinating a Kickstarter meetup. What started off as a monthly affair has expanded to fill the three weeks in-between the main events with working sessions for our group of entrepreneurs. Our focus is on all crowdsourcing platforms and my personal goal is to be the entrepreneur mentor I needed 10 or 15 years ago. The key transformation I've seen over the years is taking the "maker" (engineer, artist, designer, etc), who typically has an inwardly focused career as an individual contributor, and teaching them to focus outward on marketing, manufacturing, and customers. And, ultimately, turning them into sales people. At the end of the day, you have to sell, especially if you're a solopreneur or, in a team environment, you'll need to hire the proverbial rainmaker who believes in your product.

Real World Formula



I've mentioned the importance of the Kickstarter video before. Today, I came across a perfect example of how to pitch your product, through video, in an "As Seen On TV" format. (Although this video might seem a little cheesy, it's effective and, more importantly, it's not misleading.)

1. Start with the problem you're solving. (30 seconds in this example Dash Cam Pro video commercial)

2. Show your product's benefits in a way that customers can relate to so they can imagine themselves using your product to make their own life easier or more enjoyable. (30 seconds)

3. Cover the key technical features. Don't make the mistake of the "Microsoft iPod." (45 seconds)

4. Imprint a higher price on your customer before revealing your true, lower price. (15 seconds)
Here's why: Show the Highest Price First


This can all be accomplished within 120 seconds. The key to telling a good story is by editing away all the cruft.

Saturday, August 1, 2015

Tijuana Manufacturing for Kickstater

Wire harness manufacturing.
This past week, I took a group business tour of a few manufacturing factories in Tijuana, Mexico. The tour was part of the San Diego Inventor's Club and Kickstarter Meetup that I've helped coordinate for the past year and a half.

We visited a few different factories that specialized in textiles, injection molding, and electronics. Two of the factories looked as I expected. But one looked ultra-new and high tech with impressive security. After checking the bus's undercarriage for bombs, this high security facility, which required all employees to back into their parking spots, carefully reviewed everyone's paperwork. A few people were denied entry, since their paperwork wasn't in order. 

The key purpose of this tour was for members of our meetup to establish connections with companies in Tijuana who could make the products they're fundraising for on Kickstarter. The idea, rather than outsourcing to China, is to explore nearshoring opportunities in Mexico.

What made this a no brainer for our group of two dozen is that the Tijuana EDC arranged for our transportation, tours, and lunch. 

Leadership Observation

Back in the U.S.A.
I made an interesting group observation at the end of the tour. Our tours went smoothly, but crossing the border back into the United States is always dicey in terms of how long it will take. It can take less than 30 minutes or it can take three hours, or longer. Our bus dropped everyone off at the border crossing building and it took us less than 30 minutes to walk across the border. Then we waited on the American side of the border for our bus for more than an hour. At first, we weren't sure where our bus was until we walked up to an overpass, to peek into Mexico, and saw our bus sitting idle, awaiting inspection. 

At this point, we had had a long day after spending 12+ hours on the bus or on tours. This is when a few people's patient was starting to wear thin and I noticed the difference between the true leaders, the followers, and the "not a team player" people. In the corporate world, leaders are managers and followers are individual contributors.

Career individual contributors focus inward, since they aren't responsible for any direct reports, while managers focus outward. True leaders set the example and don't needlessly complain, "Where the hell's our bus? It's stuck at customs? This is ridiculous. Don't you think this needs to be fixed?" We've all seen it before, it's useless complaining from high maintenance people which makes the situation worse.

This minor observation is one I take for granted given my formal leadership training and experiences. But a little stress, put on people when they're tired or hungry, brings out tantrums. Stress Can Make You Behave Like a Toddler is a perfect description. Fortunately, for us, mob mentality worked in our favor since most everyone was a strong leader and they didn't bite the hook cast out by the complainers.

There's a new joke: Before marrying someone, you should sit them down in front of a computer with a slow and intermittent Internet connection to see how they behave. 

Wednesday, March 4, 2015

Kickstarter Secrets, One Year Later

Kickstarter secrets from a master videographer (standing).
Kickstarter is the premier crowdfunding platform for products and over the past year I have coordinated the San Diego Kickstarter Meetup. The lessons I've learned from others who have succeeded and failed are priceless. Our Kickstarter meetup has been so successful that an inventors' club has been spun-off from it. The two communities meet at 3RDSPACE in University Heights; the Kickstarter group convenes monthly in a panel format while the inventors' club will begin meeting weekly in a workshop environment. The two separate, but overlapping communities are the brainchild of Peter McConnell who's the founder and owner of the 3RDSPACE coworking offices.

How successful have our members and presenters been? Last year, I listened to Patrick Lehoux speak about his successful Kickstarter campaigns which have turned into a million dollar business. Pat works a couple hours a day, with one full time employee and one part-time employee. I've also seen two notable campaigns pass through our meetup, Billetus and The Undress, which launched this past fall and both raised serious money.

Kickstarter Secrets


1. Money. How much should you raise? This is the mother of all Kickstarter questions. For starters, keep in mind that Kickstarter is all or nothing. If you don't reach your goal then you don't get any money. Compare that to Indiegogo where you have the option of getting whatever you raise. This can be good or bad. If you figure you need $30,000 to hire software engineers then only raising, say $15,000 could be disastrous if you get the money and can't deliver the goods. On the other hand, you might choose the Indiegogo platform if you're raising funds for a play or musical where any amount will do.

Make sure you're raising enough money, too. I've seen people hit their $15,000 goal only to put another $15,000 of their own money into delivering their product. The key, when figuring out your expenses, is to calculate how much it would cost someone to do all the work that needs to be done. Sure, you may be willing to ship orders, yourself, for free. But, what if your campaign goes viral, did you calculate how much it would cost to pay employees to do the work that you were willing to do for free?

Also, don't forget that Kickstarter will take a total of 8% – 10% for its own fee and its payment processor's fee. And, don't forget about your shipping costs. Think long and hard about shipping internationally since you can only choose a single international shipping price to charge your customers. It's best to figure out what's the most expensive country to ship to and use that figure.

Last, but not least, don't forget about taxes. How will you account for the money you get through Kickstarter? Will it be part of your personal (sole proprietor) income or your company's revenue?

2. Rules. Before you get too serious about Kickstarter, be sure to read the rules. We're talking about three basic rules spelled out in less than 200 words. The key things to know is that your campaign must create something to share with others. Think: products, both physical or virtual; not services. Kickstarter is designed to take a prototype to market. They don't want photorealistic mockups. They also don't want you to raise marketing funds for a product that's already in production. Additionally, raising funds for charities or investments is a no-no. Be sure to check their list of prohibited items, too.

A local college student once reached out to me for feedback on his Kickstarter video. His team was selling a fashionable product and they had a decent video. My only warning was, since their video mentioned a portion of the funds would be used for charity, that it would violate the Kickstarter rules. His reply, when they went live, was that Kickstarter had accepted their project. Great, right? No! They raised nearly $16K of a $20K goal only to be shutdown before the campaign ended because the charity aspect was a violation of the Kickstarter rules. Of course they were "in shock" when their "dream was being taken away from" them. Know the rules. But, that doesn't mean the rules won't change, which they do, from time to time.

3. Video. This is where the rubber meets the road. Our meetup group has studied many Kickstarter videos and we've learned the best practices. Your video should be about three minutes long. It should state the problem you're solving followed by your solution and a personal story. It needs to look professional. The video is your key marketing tool to close the sale. But, you don't want it to look too professional. In other words, you don't want to seem like a big corporation, but, rather, a passionate mom and pop shop with a track record for success.

Also, it's a good idea not to sprinkle the word Kickstarter throughout your video. You may end up paying $500 – $5,000 to have your video made. What if Kickstarter doesn't accept your campaign? If you want the word Kickstarter in your video, then add it at the very end where it can be easily edited out if you need to switch to another crowdsourcing platform.

4. Duration. How long should your campaign be? Your choice; up to 60 days. There is no right answer. Shorter campaigns create a sense of urgency. But, longer campaigns give you more opportunities to generate buzz, press, and PR. In my experience, I've heard very few people say they wished they had run a shorter campaign.

5. Marketing. If you build it, they will come (but only if you do lots and lots of marketing). The key is for your Kickstarter campaign to kickoff with a lot of momentum. You'll need to prime your e-mail marketing list, create a website with pre-launch info that directs people to your Kickstarter campaign, and learn the ins and outs of Facebook marketing. Facebook, more so than Google Adwords, will give you great marketing and demographic analytics. You don't need to know it all, but you will need to learn how it works along the way. You should follow bloggers in your market leading up to your launch. Then, when you launch your campaign, reach out to bloggers and reporters, with a nearly polished piece that they can publish.

6. Rewards. Keep your rewards as simple as possible. A large graphic with the price of each reward will go a long way. And don't offer t-shirts as rewards unless it directly supports your campaign. If your campaign is supporting most anything other than clothes or the performing arts then t-shirts are probably a bad idea. You don't want to be in the t-shirt designing, printing, and shipping business.

7. Goal. You've reached your goal? Great! When your fundraising campaign officially ends your Kickstarter campaign webpage will be frozen in time. The keen Kickstarter campaigner will already have an e-commerce website launched and operators standing by to take orders. Of course, orders taken on your website will be more expensive and ship later than your campaign contributors who believed in you before you reached your goal. A few minutes before your campaign ends, the super-savvy Kickstarter campaigner will update their Kickstarter page with info on where customers can now order the product. See the "About this project" section of this campaign. Even though this campaign ended 18 months ago, it's still an active sales channel.

8. Expectations. The hallmark of good customer service is managing customer expectations. You may even consider briefly educating your customers as to how Kickstarter works since more people don't know about Kickstarter than do. The first-time Kickstarter backer may think it's just another e-commerce site where they pay and then the item ships.

Kickstarter projects are notorious for shipping products late. The key is to communicate with your customers. Don't tell them the earliest possible ship date, rather tell them the latest. This goes in line with under-promise and over-deliver. I recently had an unpleasant experience from a company shipping their second product. Their first product was a successful Kickstarter project that validated them as a viable company. This allowed them to iterate on their MVP. From there, they were able to market and sell their second product directly to consumers. The problem is they were late with their second product. For 60 days, after they charged my credit card, they kept underestimating when my order would ship and sometimes they simply didn't respond to me. In the end, their product met my expectations, but it was a lousy customer experience as I nearly asked my credit card company to run a charge back.

The Future

If you're looking for investors then consider launching your MVP on Kickstarter. Even if you're not, it's a great way to mitigate risk regardless if you're trying to build a corporation backed by VCs or simply a life style company. The bottom line is don't be afraid to try, learn, and try again. I've seen entrepreneurs fall short of their Kickstarter goal, only to come back and succeed.